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New Magic Schools! Patch 0.6 has arrived!


To Brave Warriors and Mighty Mages of The Old Kingdom!
Our tormented and dangerous lands seek for an immediate rescue. Are your ready to bring them help with new great Tools of Destruction? Come back to the old realms and prove your skills to unjust World!

The long-awaited Patch 0.6 arrived today. New features and improvements are mostly focused on gameplay experience and new opportunities of combat style preferences during your adventures. We truly believe that our work and ideas will meet your expectations and reward your patience.

Please find detailed list of changes below. Let’s get started!

[FEATURES]
Three New Magic Schools

Each Magic School has its own skill tree requiring about 40 talent points to max it out. Talent points can be spent on learning new spells and passive magic abilities. Nothing stands in your way to try a different builds and make mixes among them.
As always - play it your way!
Please find out all the details about New Magic Schools below:


Frost Magic School focuses on offensive gameplay style. Freeze your opponents with 5 new spells:
  • Ice Spike works like ice missile.


  • Cold Wave - cone shape freezing breath.


  • Ice Nova shoots ice spikes from the both sides of a caster which toss hit creatures in the air.


  • Ice Barrier blocks and reflects incoming damage.


  • Deep Freeze is a stacking debuff spell. Each next stack slows enemies actions.

In Nature Magic School you can learn 3 summon spells and 2 utility buffs:
  • Summon Rat - summons a rat companion.
  • Summon Wolf - summons a wolf companion which can additionally cause bleeding on enemies.
  • Summon Boar - summons a boar companion which can additionally slow enemies.


  • Regenerate - AOE buff which increases health regeneration for all allies.
  • Stone Skin - AOE buff which increases armor for all allies.

Necromancy is forbidden dark magic of death. Use 4 deadly spells to devastate your enemies.
  • Dread Bolt - deadly ghost missile that pierces enemies bodies. Causes damage to the opponents and makes them more vulnerable for incoming hits.


  • Summon Skeleton - raises undead who will fight for you. You can summon skeleton warriors and mages.


  • Summon Ghoul - summons fast and deadly Ghouls.


  • Grim Wind - AOE debuff which inflicts damage over time. It heals caster for percentage of caused damage.

[CHANGES]



We have completely remade humanoid animations. Changes include all movement elements and combat skills. Gameplay seems to be more natural, satisfying and responsive. We have also improved melee combat by implementing coloured weapon trails. Detailed list below:
  • New Animation for: walking, jogging, running, jumping, rolling, falling, punching, weapon drawing, shield holding, shield blocking, spell casting, eating and drinking.
  • Added weapon trails while attacking and preparing to attack. Combat skills does different colors which depends on used strength and attack speed.
  • Visual damage system has been improved. It is more responsive and satisfying when hitting an enemies. We have added blood on hit which made combat more attractive and juicy.
Active Bar
  • Added 4 slots Active Bar which can be used anytime during gameplay.
  • You can put in every potion, food, book and much more. Almost every “useable” item in game.
  • Action Bar slots are activated by pressing F1 - F4 on your keyboard.
Idle Animations
  • To make your world feel more natural and alive, we have implemented a total of 12 idle and actions animations. Each will be triggered depending on the situation and NPCs preferences. For example: enemies will show their happiness after your death :)
Level Up Effect
  • Upon Level Up your character will explode with powerful energy which will cause damage and knockback enemies. It will also fully restore your health, mana and stamina.

[BUG FIX]
  • We fixed many bugs and issues that were found mostly by our beta testers.
    Huge thanks for invaluable support! (click: http://discord.gg/QvwhMdk to join our closed beta)

[FULL CHANGELOG]
You can read the full list of changes here:

Features
  • Three new magic schools: Frost, Nature and Necromancy
  • Combat overhaul
  • New character animations
  • Idle NPC animations
  • Potion bar
Changes and bugfixes
  • Penalties for Light and Heavy armor were removed (right now heavy armor is simply the best, a new system will handle the matter in a future version)
  • Rain no longer falls through roofs
  • Hostile creatures no longer run away
  • NPCs now walk when running away
  • Level up effect (visual, full heal, knockback + damage)
  • You can now travel from greater distance from the edge of a location
  • Skills and Spells are now sorted
  • Creatures no longer turn around when attacking
  • Fixed pop-up dialogue spam
  • Fixed eyes of several NPCs
  • Fixed enemy name bars when healed
  • Fixed Dungeon Saw position
  • Fixed visuals of several armor sets
  • Fixed background fog color
  • Fixed trap damage bug
  • Fixed Katherine dialogue
  • Fixed Jute typo in guidebook
  • Fixed Misc color text in GUI
Next Patch will be focused on New Content and Randomly Generated Locations.
New content items, armors, weapons, enemies, crafting recipes and so on will be also implemented in Patch 0.7.

We can’t wait to hear your feedback! Please let us know your thoughts about new changes in Realms of Magic!

We are humbly thankful for your support and all the kind words. As always stay Awesome Guys!

Your Polished Games Team

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