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Blog post #3Zakharn 2017-05-15 13:39:31
Last week Tomek has joined our team. He will be working mostly on level design: creating locations, building structures for world generator, designing dungeons, etc. He will also do a little bit of work on sound effects.
Our programmers are wrapping up versions 0.3 and 0.4, mostly fixing bugs, tweaking and making minor changes. We are aiming to finish work on previous versions by the end of Friday, and move to full time work on version 0.5 in the next week.
Our design team is implementing content that we’ve created but haven’t put into the game yet. We’ve also did some design on combat system and world creation. Omadan has started implementing randomly generated quests from graph files into Unreal blueprints.
Thanks for reading! Stay tuned for more!0 comments
Blog post #2Zakharn 2017-05-08 15:29:47
Versions 0.3 and 0.4 are almost done, and some of our programmers have already moved to version 0.5. The majority of the work left in those versions is assigned to our designers: adding content, tweaking parameters and adding sound effects.
Manwe has finished most of his tasks in version 0.3 and 0.4 and now he is working on final touches to quest system in version 0.5. After that, he still has one task to finish from previous versions: stairs. He also has several bugs to fix and changes to implement before he can start other tasks in version 0.5.
Luke has finished working on z-indexes and an ability to wear clothing and armor. He also spent some time optimizing rendering. Right now our game runs about 10x faster than it did before his changes. Currently, he is wrapping up creature animations, and the next big thing he will be working on is the world map.
Kurigalzu stopped working on location generator and moved on to combat system. We will still come back to the location generator later on to make some changes and adjustments but all major things are completed. When it comes to combat system, right now he is working on collisions and basics of the system.
Vermox continued his work on professions and content. Currently, he’s working on GUI for professions which consists of two windows: profession and crafting. Professions window is complete and now he’s working on the crafting one.
Thank you for reading, until the next Update Monday!0 comments
Blog post #1Zakharn 2017-04-24 14:43:29
For the past two weeks our progress has been slowed a little bit by Easter Holidays, some of us took several days of leave. However, we still managed to do a lot in that time.
Our design team continued work on big tasks we’ve been working on for the past weeks. Ansambel is working on world generation and professions, while Omadan is designing and writing randomly generated quests. I have been doing some design on professions’ GUI. Piotrek has been working mostly on fixing animation bugs that occured when we converted them from Spriter to Blender. He also drew several armor sprites and did some changes to the plants.
We’ve been also working on recruiting a Level Designer. This recruitment process has been definitely the hardest one we’ve ever had. Usually we clearly knew which candidate was the best. This time it’s not so clear as we have many good candidates. However, we are almost done and we will end this process this week.
Speaking about recruitment, we’ve been lately figuring out legal stuff related to working with someone outside of European Union. By someone I mean the composer we believe to be the right fit for our project. It turns out that laws in Poland are pretty complicated in our specific case, some of them are even contradicting each other. We are hoping to sort this out as soon as possible so the composer will be able to start scoring his awesome music.
That’s all for today, have a nice week!0 comments